samedi 19 octobre 2013

Developer Update #13 : Change log, soon on Desura...

Hello !

More than work on new levels or new features, I decided to fix some bugs and make improvements on existing levels. Here is the change-log :
  • You can't be bocked on walls anymore
  • Reworked all levels because of "in-wall detection" algorithm
  • Added automatic saves to prevent application crash
  • Orbs are now essential to go to the next level
  • When you die (because of a saw, or you fall down of the map), you'll have to take all the orbs again
  • You can choose the resolution of the game in the main menu
  • Finished the story line for the 70 first levels (and correct it)
  • Remove a button in the main menu
  • The text is rescaled according to the chosen resolution
  • Improved the main menu's picture
  • 9 different saves
  • Removed the debug texts
  • Added some translations to the game for the whole story
  • The game title on menu depends of the translation of the game
  • Removed lasts debug features
Main Menu

The game on Desura ?

Of course I plan to release the game on Desura. Because make between 150 and 200 levels would delay the release of the game, I will proceed like this :
  1. Release the game with the 70 first levels
  2. And release for free the lasts levels.
The game will be paying, but won't be at a prohibitive price. It will be around 1 or 2$. Updates are going to be completely free for whoever bought the game (and no in-app purchase).

5 different resolutions are available

What is planned now ?

First, correct the lasts bug before the official release. And after, here is some tasks it would be nice a finish quickly :
  • Let the music play when clicking on "Continue" button on the main menu
  • Add a pause menu
  • Control the main menu with keyboard
  • Add a "cinematic mode"
  • Translation of the main menu
  • Add language to the game
Here is a last picture for the end. I think it is useless to precise that I didn't survive...

- Odhexan (

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